![]() ![]() In order to have miners though, you need to build them places to sleep, or at least recharge and like above ground, each location or machinery that you build requires resources. Mining is pretty straight forward, you tell the bots where to go and if they have the right tools, they will just dig away at the walls you point them towards. This is where the second part of the game comes into play as there are two main aspects, the mining and more building. Once you have a decent sized town and all the resources that you can generate on the surface, it is time to repair the mine shaft and venture beneath the surface. It is a nice touch that removes some of the more complex nature of resources based games. When you need water, which is extracted from cactuses, you can just build a farm and then plant fields of them around you. In many city builder based games, some resources are attached to locations, here that does happen with the trees, but it isn’t the same with you needing to access one singular square. What made it interesting though is that each of the elements is not to hard to get, as long as you have the space for it. The game, at least the demo, didn’t waste any time, with the level of juggling amping up pretty quickly. From there you need to start to manage the resources, of which your bots are one of, ensuring that you have all the needs met. Once you have those down, you can place lumber yards and mills, in order to get planks of wood, in order to expand the town. The core cycle is placing down items like residential dwellings and shops, in order to recruit more bots and make them happy. In order to access the mine though, you need resources and for that you need bots, so that is where the city building comes in. The general goal is the stars, the how requires resources and access to a buried piece of technology, which is where the mine comes in. Helping them is Core, a mysterious sphere that might not be as well intentioned as they say, but that is something for another time. This new game is set before the ending events of Dig 2, with the planet shaking away and Jack Clutchsprocket has the idea to save his granddaughter Astrid, take off to the stars. ![]() It doesn’t require you to have any understanding of the past games either, in fact apart from Dig 2, none of the do, which also helps with its accessibility. SteamWorld Build is part city builder, part mine explorer and then a touch of the old SteamWorld Tower Defense from the DSi. The reason why I am saying all that, is because it proves that SteamWorld, as a foundation is very flexible, which leads us to SteamWorld Build, the newly announced game for the series. But then rather that develop SteamWorld Dig 3, the studio threw their cards in the air and said that nope, the next game would be a card based title. While Heist was great fun, SteamWorld Dig 2 wasn’t far behind and that was everything I wanted from the series. When the next game in the series, SteamWorld Heist was announced, I found myself asking, where was my Dig 2. When SteamWorld Dig came out, many moons ago, I found the game to be charming and fun to play, it is one of my most played titled on the 3DS.
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